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The Very Long Road Travelled

Scrawled on January 11th, 2011 at 1:00 pm by Craig

There’s some things that probably aren’t meant to happen. In life, it sometimes take us a very long time to realise it. Like a bad nut allergy, things usually get worse over time until you realise it just isn’t worth dying for anymore.

Sick Cards—on more than one occasion—has been very close to being in that position. It’s sometimes jokingly referred to as The Sick Cards Curse, but without any smiles. There isn’t a more suitable title for this update than The Very Long Road Travelled.

The story of Sick Cards all started 5 years ago. As the footer describes, it was an idea that came from a chat with a mate, and it went from there. Andy started looking for people to help him out with the project. His first attempt at finding someone who could build him a website (and quite a complex system to print cards) failed miserably. He got a website out of it, sure. But it was a template that could be downloaded from the internet, it didn’t work, and it looked shit.

That left Andy a few thousand quid down, pissed off, and in desperate need of somebody else to take on the project. So he asked a few mates, and as good mates do, they offered a few suggestions of people who might be able to help out. It turned out one of them—or rather a team of them—could help. This is exactly what their day job was.

So, fast forward that relationship a year, and it was another car crash of a project. The complicated system worked, but that all-important website still didn’t appeal, and the logo was, well, shit. Again. Andy—a few thousand quid down again, pissed off again, and in desperate need of somebody else to take on the project again—went in search of more new people to help him out.

Andy, amazingly, found somebody else to help him out. He found me, or at least the company I worked for at the time. We did the best we could on a system that increasingly became temperamental, and very difficult to handle. In fact, we spent more time fixing a system that should have been scrapped at the last version than actually advancing anything and designing new cards.

After a year of trying—really trying—to get this system to work, we gave up. We scrapped the system, and started again, from scratch.

We got back to basics. What did Sick Cards really need to do? Did it need all that flash kit and stupid processes? We decided no, it didn’t. At least not for now.

And that’s where we’re at. We’re a stripped back, naked Sick Cards, telling the world our darkest secret so we can finally move on and make something of this project. It’s been a long fucking road, and we’ve finally reached out at the other side and emerged unscathed. Apart from a few battle scars.

We’re here, down but not out, Rocky style, on the ropes but never giving up. And we just wanted to say hello.

Hello. Welcome to Sick Cards.